Filed under: Design

How To Think Like a Great Graphic Designer

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I just finished this and it was good enough that I wanted to share a couple of thoughts.  So, yeah, this is a book review—my first ever (unless book reports count, and then it’s my first since 7th grade).  Bottom line: XAML guy, you should read it. If you want to poke your head into the world of serious design, this is a great place to start!

I actually purchased How to Think Like a Great Graphic Designer on a whim. I was intrigued by the audacity of the title.  Well, it doesn’t work.  But the book review doesn’t end here.  Turns out that even though you won’t end this read with a remodeled set of neurons, it does provide some really remarkable insight into the world of graphic design, a world that is more interesting than you may have suspected.  You may not know that you have graphic design heroes, but after reading HTTLGGD you won’t be able to avoid some time on wikipedia to find out more about these semi-masked avengers.

The book is made up of a series of interviews with design greats like Milton Glaser, Stefan Sagmeister and Massimo Vignelli.  The interviews are short and highly readable (think “big margins”). I made it through all 228 pages in a week while traveling—you could probably do it in afternoon if you were committed. The length, I think is key.  There’s a rhythm to the interviews that allows certain themes and ideas to emerge, ideas which might pass you by if you encountered them only in passing.  Set in short succession like this, however, they kind of smack you in the face (in a good way).  Some of the take-aways for me:

Graphic Design is Old School

For starters, compared to the my little corner of design (let’s call it interaction design), graphic design is the Smithsonian, an institution with history, statesman and heroics.  You could argue that some form of graphic design has existed for centuries.  Commercial design as we know it, however, is probably better measured in decades: ancient compared to interaction design (whose lifespan is barely out of single digits), but young enough that many of its pioneering practitioners can still show up for an interview.  I was struck by the nuance that four or five decades can lend to your thinking.  Don’t get me wrong, there are unmistakable masters of our craft (interaction) and they often have a wealth of insight to share, but drawing on a lifetime of experience from greats like Glaser and Vignelli is priceless.

The Relationship Between Design and Creativity

Second, I was delighted to watch as a handful of themes emerged about the nature of design. Delighted because I’ve been preparing content for my workshop at MIX, trying to find a way to deconstruct concepts like design, creativity, empathy and art and much of what I read was illuminating.  I’ll save my conclusions for the workshop, but here are some favorite thoughts on the topic of design and creativity:

I have a pile of stuff in my brain, a pile of stuff from all the books I’ve read and all the movies I’ve seen.  Every piece of artwork I’ve ever looked at.  It’s all in there.  It’s all on one side of the brain.  And on the other side of the brain is a specific [job for a client].  And if you pull the handle on the slot machine, they sort of run around in a circle and what you hope is that those three cherries line up, and the cash comes out. (Paula Scher)

[Design] involves creativity in the way doing a crossword puzzle involves creativity.  You need some imagination and knowledge.  I think of artists as creative because they have to invent something out of nothing.  I think designers design because they can’t invent something out of nothing.  Or at least that’s why I design. (Michael Bierut)

There is a great misconception in this era of graphic design that it is a medium of self-expression (Peter Saville)

Empathy

For me, the best moment of the entire book, however, came in the introduction.  Because of the workshop, I’ve been trying to sort out the difference between the type of design (notice the little “d”) that a developer does (classes, interfaces and eventing models) with the kind of design that gets its own department at a university.  The the thing that makes them similiar, in my mind, is the ordering of things: the organization of concepts into a unified whole.  The difference, however, has been harder to pinpoint.  Finally, I’ve hung my hat on the word empathy.  Surprised? I was too but it stuck.  So, I was thrilled when Millman expressed the same thought!  Sweet!

Many of the designers in this book describe design as a problem solving activity, yet it’s clear that these designers do far more than that.  Despite the obvious similarities, there is one trait shared by each and every person in this group of designers: high levels of empathy.

Well, if somebody could get me to think like a great graphic designer at all I’d be interested but for now peering into the minds of the greats will have to do.  Since the “Design for Devs” workshop was announced, my reading list has been filling up with design books and many are good but few give you a chance to join the club, breath the air, and feel like you belong to the world of design like this.  Maybe it changed the way I think a little a after all.

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Inaugural Speech Word Clouds from Four Presidents

A really interesting way to evaluate the rhetoric and ideas on the minds of our Presidents over the past two or three decades.  via ReadWriteWeb.

President Obama (2009)

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President Bush (2005)

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President Clinton (1997)

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President Reagan (1981)

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Help Me with MIX09

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I’m pretty intimidated by the amount of time I’m going to be wired to a microphone at MIX this year: a total of something like 7 hours (even after you account for breaks).  Yikes.  So I’m preparing content early.  Like I mentioned earlier, I’ll be doing two workshops: Design Fundaments for Developers and Hiking Mt. Avalon. 

So, here’s what I’d like to know from you: whether you’ll be at MIX in person or end up watching online, what would you hope to get out of these?  How could I help make this content useful / relevant / interesting / fun / more-like-this-and-less-like-this?

The first workshop, Design Fundamentals for Developers, is a crash course in user experience design.  It’s all of the good parts of design school (inspirational examples, thought-provoking conversation) and none of the bad (homework, textbooks, or a 3 year commitment). 

The second, Hiking Mount Avalon, is really practical approach to getting stuff done with XAML: how to organize a project, how to create assets, approaches to various UI problems, etc.  I’m presenting with Jaime Rodriguez and you can check out the XAML guidelines he’s been putting together. 

So, if you have thoughts, please send them my way.  I’d love the feedback!  Feel free to do so by leaving a comment below or send email to hello@nerdplusart.com.  If Microsoft is going to let me fill up 7 hours of your time at MIX, I’d like to use it well!

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Could a Recession Be Good for Design?

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Design Loves a Depression is a great read from last Sunday’s New York Times.  Michael Cannel, a former Times editor, predicts an era of well-deserved recompense for the design community, one that will atone for the frivolity it has enjoyed over the past decade.  Design won’t go away, he says, but it will have a new master: utility.

From his perspective, this is a good thing.  Utility is, after all, what led to the design-for the masses Modernist movement in the 1940’s that gave us classics from designers like Charles and Ray Eames.  His twenty-first century version of utilitarianism has some benefits I can get behind: a focus on quality at low prices (“it will be the designer’s job to discourage consumers from regarding that $30 Ikea side table as a throwaway item”), open-source design and “cradle-to-cradle” design, a “concept…that calls for cars, packaging and other everyday objects to be designed specifically for recycling so that their parts and materials are used and reused without waste.”

This all sounds very appealing and I can empathize with that kind of call to arms.  On the other hand, I think that Mr. Cannell’s perspective that “the design world could stand to come down a notch or two” needs to be understood within the context of his corner of the design world.  I hate to say that he’s out of touch, but most of us didn’t have his “front row seats” to Marcel Wanders “thumping” parties and of the three celebrity designers he ascribes to having achieved the one-name recognition enjoyed by Bono, Rem, Philippe and Zaha, I only recognize two.  My wife: zero.

From my perspective, design never stopped being utilitarian.  If we’ve learned one thing during this era or renewed design relevance, it’s that designers “are good at coming up with new ways of looking at complex problems” (his words, not mine).  That evolved concept of design, that it’s about solving problems and creating order, is the the thing that has made these “giddy years,” not the indie-cool thick frame glasses or the self-conscious furniture.  And isn’t problem solving the essence of utility?  On the other hand, if a recession helps us see through the cliches and focus on substance, then maybe it’s just what design needs!

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Objectified

Our man Gary Hustwit (producer of the typography-for-the-every-man documentary Helvetica) released the trailer for his new documentary Objectified. I really loved Helvetica and I’m just as excited about this one.  It appears to be his take on industrial design, the design of the physical objects that (more and more) fill up our lives.

I get pretty laser focused on UI design and graphic design, but it only takes one trip to Target, Ikea or the Apple Store to realize that industrial design is the epicenter of this design revolution that’s taking place.  This should be a great film!

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“Crash Blindness” in Mac Aficionado

I came across this tonight.  What a great read!  It documents a pathology that they call Crash Blindness in which their subject was neurologically predisposed to ignore crashes on his Mac and find them (even invent them) on his PC, presumably because of his fondness for OSX and aversion to Windows.

This was supposed to be backup for a point I’m trying to make in the Design for Devs (real name pending) book/talk: namely, that good design increase the perception of quality.  In some cases, apparently, it can even be a stand-in for actual quality.

Unfortunately for me, there’s a great big “please don’t quote” right under the title which is keeping it out of my book.  At least for now.  I may soon find myself with a neurological pathology, however, which leaves me predisposed to ignore “please don’t quote” reminders, presumably because of my fondness for awesome (albeit made up) research papers.

(By the way, the paper is a joke.  Thanks to the couple of you who sent email to make sure I knew.  It’s pretty clear once you get to the picture of the apple shaped lesion in the right frontal cortex!)

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MIX 10K Entry is Live…

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…and so far the voting results are kind of dismal.  Hmmm.  Maybe not everybody appreciates the chance to digitally apply a sweet ’stache to the richest man alive.  Or maybe the retro thing doesn’t work for everyone.  Or maybe it’s just kind of confusing. In the end I had to cut a bunch of features and, frankly, this Moustachr is a shell of the app it used to be.  So sad.  The fight from 17K to 10K was hard on both of us. 

At any rate, it was a lot of fun to build and I love this contest.  I already have an idea for next year.  That’s right MIX 10K.  You haven’t beat me yet.  I’ll be back!  (And now I know just how little 10,000 characters of code really is.)

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Don’t Miss the Workshops at MIX09 + Register Now for Half Price

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This is the most excited I’ve been about presenting at MIX in the three (nearly four) years I’ve done it.  Don’t get me wrong, MIX is a blast and, in spite of the long nights preceding, I’ve really loved presenting every year.

This year, though, I’m doing something a little different.  I’m helping out with the pre-conference workshops (the "pre-cons" if you’re old school).  I’m signed up to do two.

Design Fundamentals for Developers

The first is Design Fundamentals for Developers.  You, like me, have probably noticed a really intense interesting in design from the WPF/Silverlgiht (can we just say XAML?) community. At this point, we pretty much all agree that design matters, right?  I think we’ve made it through that one.  Now we need to start the meaningful discussions about how design works.  So, you should come to this workshop if any of these apply:

  1. You’re interested in design but haven’t had any formal exposure to it.
  2. You would like a framework for evaluating and discussing design.
  3. You secretly want to be a designer but don’t know where to start.
  4. You secretly want to a date a designer but don’t know where to start.

I’m very excited about this session.  It’s the convergence of my passions (nerd+art).  I’m so excited, in fact, that in conjunction with the session I’m writing a book for Sam’s publishing about the same topic (more on that later, it deserves its own post). 

Hiking Mt. Avalon

The other session, Hiking Mt. Avalon, is with Jaime Rodriguez.   Frankly, it can be hard to get started with a new technology of any kind.  Usually your first couple of projects are spent making and recovering from mistakes.  Nothing can truly replace that process.  It’s the inevitable way to build your confidence with a technology.  That said, our hope here is to speed it up, share whatever we can after having gone through much of that ourselves.  This will be the "no right answers" session, just a lot of friendly advice and good ideas.  Our hope, by the way, is to involve a handful of other old school WPF/Silverlight folks so that we get a diversity of opinions and a lot of cumulative hours of experience.

Sign up Now

So here’s the thing about the workshops: they’re an add-on.  You have to opt-in to that extra day of conference.  For me this is a no-brainer.  It’s probably an easier decision for me since I’ll be presenting (very awkward if I don’t show up), but it definitely makes sense for anyone.  You’ve already paid to get there, convinced your boss to give you the time off, etc.  The extra day is the most "hands on" of all of them.  It may be the day where you’ll get the most practical (as in "use it right now") content of the whole conference.  Plus, getting there a day before everyone else makes you cool: you’ll already know where the snacks are while everyone else is figuring out where to register.  Sweet!

Seriously, Sign up Now

Here’s the reason that you should really sign up now as in right now: For a limited time (not sure how limited, but probably not past January 15th since that’s when the general price goes up) you get 40% off!  The coupon code is on the site, but here it is just in case: MIXspecial1.

This should be a great event.  One more thing: if you’re coming to my design session, stay tuned because there will be a contest leading up to it that you’ll want to hear about!

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Putting the “O” in Obama: Designing the Obama’08 Logo

This is a really great interview with Sol Sender of the eponymous Chicago-based design firm who was responsible for the Obama08 logo.  This was a very design-focused campaign and I think that it had clarifying effect on a lot of the messaging in the campaign.  Some great insights here about how that came together.  Note that this is a two-parter.  Via ISO50.

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Free Typefaces for Your WPF of Silverlight Project

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Update: Make sure to note that there are all sorts of different licenses here and you’ll need to verify that these really are free for distribution before including them in your app.  I guess I wasn’t clear about that earlier.  Sorry if anyone has been mislead.  That said, there are a number of fonts here that are truly free for use in your projects.  Thanks to the couple of you who sent email or comments reminding me to clarify this.  Okay, back to the post…

In spite of my humbug perspective on text rendering from the other day, I’m a huge advocate for using type creatively in your project and WPF and Silverlight both make that easier by giving you the ability to embed fonts right in there with the code.  The catch: you need a license to redistribute the font.  That can be pretty tricky with professional fonts.  Generally the licenses limit you to rights for production, not redistribution.

Your best bet in WPF and Silverlight, then, are free fonts.  Even these don’t necessarily grant you a right to redistribute, but you’ve got a much better chance.

In addition to the Ascender fonts which shipped in the WPF SDK, and sites like dafont.com or urbanfonts.com (where you get some good and some bad), Smashing magazine proves again and again to be a great source of really beautiful typefaces at the low, low price of free!

The great thing about these is that they tend to be freebies offered directly from foundries who would otherwise be selling them.  The result is really high quality type.  Usually that means multiple weights, great scalability even at small sizes, etc.  There are of course hits and misses, but definitely more hits.

Unfortunately, there’s not a central repository.  Instead the fonts leak out in posts.  Sorry, that means lots of links.  Here are the ones that I’ve collected so far:

Do you have favorite places to get typefaces for WPF and Silverlight? Any favorites?

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