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	<title>Comments on: Blend Modes? You&#8217;re Soaking In It</title>
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	<link>http://blog.nerdplusart.com/archives/blend-modes-youre-soaking-in-it</link>
	<description>inspiration for xaml nerds</description>
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		<title>By: Cory Plotts&#8217; Blog &#187; Multi-Input Shader Effects</title>
		<link>http://blog.nerdplusart.com/archives/blend-modes-youre-soaking-in-it/comment-page-1#comment-32067</link>
		<dc:creator>Cory Plotts&#8217; Blog &#187; Multi-Input Shader Effects</dc:creator>
		<pubDate>Fri, 06 Nov 2009 01:00:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nerdplusart.com/archives/blend-modes-youre-soaking-in-it#comment-32067</guid>
		<description>[...] Ingebretsen has a great post on how useful these effects could [...]</description>
		<content:encoded><![CDATA[<p>[...] Ingebretsen has a great post on how useful these effects could [...]</p>
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		<title>By: Cory Plotts&#8217; Blog &#187; Blend Modes, Part II</title>
		<link>http://blog.nerdplusart.com/archives/blend-modes-youre-soaking-in-it/comment-page-1#comment-28305</link>
		<dc:creator>Cory Plotts&#8217; Blog &#187; Blend Modes, Part II</dc:creator>
		<pubDate>Wed, 17 Jun 2009 04:25:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nerdplusart.com/archives/blend-modes-youre-soaking-in-it#comment-28305</guid>
		<description>[...] that I had blended with the green … was white to gray … and not white to black as Robby’s post had shown. Was I doing things correctly? Was the HLSL that I written, [...]</description>
		<content:encoded><![CDATA[<p>[...] that I had blended with the green … was white to gray … and not white to black as Robby’s post had shown. Was I doing things correctly? Was the HLSL that I written, [...]</p>
]]></content:encoded>
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		<title>By: Cory Plotts&#8217; Blog &#187; Blend Modes, Part I</title>
		<link>http://blog.nerdplusart.com/archives/blend-modes-youre-soaking-in-it/comment-page-1#comment-28296</link>
		<dc:creator>Cory Plotts&#8217; Blog &#187; Blend Modes, Part I</dc:creator>
		<pubDate>Wed, 17 Jun 2009 00:55:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nerdplusart.com/archives/blend-modes-youre-soaking-in-it#comment-28296</guid>
		<description>[...] while back (now some time ago), I was inspired by Robby Ingebretsen’s post on blend modes that were made possible with pixel shader effects, a new feature of .NET 3.5 SP1. In [...]</description>
		<content:encoded><![CDATA[<p>[...] while back (now some time ago), I was inspired by Robby Ingebretsen’s post on blend modes that were made possible with pixel shader effects, a new feature of .NET 3.5 SP1. In [...]</p>
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		<title>By: Cory</title>
		<link>http://blog.nerdplusart.com/archives/blend-modes-youre-soaking-in-it/comment-page-1#comment-945</link>
		<dc:creator>Cory</dc:creator>
		<pubDate>Thu, 09 Oct 2008 15:55:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nerdplusart.com/archives/blend-modes-youre-soaking-in-it#comment-945</guid>
		<description>I would love to see more posts on this technique. Seems like an invaluable tool to have in the tool box.</description>
		<content:encoded><![CDATA[<p>I would love to see more posts on this technique. Seems like an invaluable tool to have in the tool box.</p>
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		<title>By: Silverlight Cream for September 30, 2008 -- #383</title>
		<link>http://blog.nerdplusart.com/archives/blend-modes-youre-soaking-in-it/comment-page-1#comment-907</link>
		<dc:creator>Silverlight Cream for September 30, 2008 -- #383</dc:creator>
		<pubDate>Fri, 03 Oct 2008 04:54:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nerdplusart.com/archives/blend-modes-youre-soaking-in-it#comment-907</guid>
		<description>[...] Blend Modes? You’re Soaking In It [...]</description>
		<content:encoded><![CDATA[<p>[...] Blend Modes? You’re Soaking In It [...]</p>
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		<title>By: Rakesh Ravuri</title>
		<link>http://blog.nerdplusart.com/archives/blend-modes-youre-soaking-in-it/comment-page-1#comment-897</link>
		<dc:creator>Rakesh Ravuri</dc:creator>
		<pubDate>Wed, 01 Oct 2008 14:46:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nerdplusart.com/archives/blend-modes-youre-soaking-in-it#comment-897</guid>
		<description>I have implemented some of the standard blend mode here http://rakeshravuri.blogspot.com/2008/08/blending-modes-in-wpf-using.html</description>
		<content:encoded><![CDATA[<p>I have implemented some of the standard blend mode here <a href="http://rakeshravuri.blogspot.com/2008/08/blending-modes-in-wpf-using.html" rel="nofollow">http://rakeshravuri.blogspot.com/2008/08/blending-modes-in-wpf-using.html</a></p>
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		<title>By: Multi-Input Shader Effects &#171; Fun with WPF</title>
		<link>http://blog.nerdplusart.com/archives/blend-modes-youre-soaking-in-it/comment-page-1#comment-857</link>
		<dc:creator>Multi-Input Shader Effects &#171; Fun with WPF</dc:creator>
		<pubDate>Fri, 26 Sep 2008 14:29:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nerdplusart.com/archives/blend-modes-youre-soaking-in-it#comment-857</guid>
		<description>[...] Ingebretsen has a great post on how useful these effects could [...]</description>
		<content:encoded><![CDATA[<p>[...] Ingebretsen has a great post on how useful these effects could [...]</p>
]]></content:encoded>
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		<title>By: Mike Strobel</title>
		<link>http://blog.nerdplusart.com/archives/blend-modes-youre-soaking-in-it/comment-page-1#comment-840</link>
		<dc:creator>Mike Strobel</dc:creator>
		<pubDate>Thu, 25 Sep 2008 16:12:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nerdplusart.com/archives/blend-modes-youre-soaking-in-it#comment-840</guid>
		<description>Glad to see someone else take an interest in using pixel shaders to implement different blending modes in WPF.  &quot;Soft light&quot; is one of my favorites, and I successfully created a prototype shader for that effect a few weeks ago.  I&#039;ll try to find it.  As you say, though, the math is pretty straightforward.  I believe the function for &quot;Soft Light&quot; is:

C = 2AB + A^2 - 2(A^2)(B)</description>
		<content:encoded><![CDATA[<p>Glad to see someone else take an interest in using pixel shaders to implement different blending modes in WPF.  &#8220;Soft light&#8221; is one of my favorites, and I successfully created a prototype shader for that effect a few weeks ago.  I&#8217;ll try to find it.  As you say, though, the math is pretty straightforward.  I believe the function for &#8220;Soft Light&#8221; is:</p>
<p>C = 2AB + A^2 &#8211; 2(A^2)(B)</p>
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