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	<title>Comments on: A Survey of Silverlight 3D</title>
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	<link>http://blog.nerdplusart.com/archives/a-survey-of-silverlight-3d</link>
	<description>inspiration for xaml nerds</description>
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		<title>By: karim hernandez &#187; Blog Archive &#187; survey of silverlight markup</title>
		<link>http://blog.nerdplusart.com/archives/a-survey-of-silverlight-3d/comment-page-1#comment-13379</link>
		<dc:creator>karim hernandez &#187; Blog Archive &#187; survey of silverlight markup</dc:creator>
		<pubDate>Sat, 21 Feb 2009 09:45:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nerdplusart.com/?p=279#comment-13379</guid>
		<description>[...] I just read Robby&#8217;s fantastic and informative post discussing the state of 3d support in silverlight and I had one nitpick clarification I wanted to [...]</description>
		<content:encoded><![CDATA[<p>[...] I just read Robby&#8217;s fantastic and informative post discussing the state of 3d support in silverlight and I had one nitpick clarification I wanted to [...]</p>
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		<title>By: survey of silverlight 3d &#171; [dragonshed]</title>
		<link>http://blog.nerdplusart.com/archives/a-survey-of-silverlight-3d/comment-page-1#comment-592</link>
		<dc:creator>survey of silverlight 3d &#171; [dragonshed]</dc:creator>
		<pubDate>Fri, 01 Aug 2008 06:55:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nerdplusart.com/?p=279#comment-592</guid>
		<description>[...] Tags: 3d, Silverlight, Xaml      So I just read Robby&#8217;s fantastic and informative post discussing the state of 3d support in silverlight and I had one nitpick clarification I wanted to [...]</description>
		<content:encoded><![CDATA[<p>[...] Tags: 3d, Silverlight, Xaml      So I just read Robby&#8217;s fantastic and informative post discussing the state of 3d support in silverlight and I had one nitpick clarification I wanted to [...]</p>
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		<title>By: Aidan Doolan</title>
		<link>http://blog.nerdplusart.com/archives/a-survey-of-silverlight-3d/comment-page-1#comment-589</link>
		<dc:creator>Aidan Doolan</dc:creator>
		<pubDate>Thu, 31 Jul 2008 12:35:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nerdplusart.com/?p=279#comment-589</guid>
		<description>It&#039;s interesting watching this field develop all over again. If you want to get a good impression of what&#039;s possible with constrained 3D, check out some old Amiga or PC demos like &#039;Hardwired&#039; or &#039;Second Reality&#039; on youtube. These were put together in the early 1990&#039;s and show what&#039;s possible even with just flood-filled 3D polygons and wire-frame effects.

I recently finished my first Silverlight 2 Beta app. It&#039;s a very simple non-interactive 3d demo that was inspired by an old Amiga Demo. If you&#039;re interested, check it here, http://www.aidandoolan.com/blog/post/Porting-to-Silverlight.aspx</description>
		<content:encoded><![CDATA[<p>It&#8217;s interesting watching this field develop all over again. If you want to get a good impression of what&#8217;s possible with constrained 3D, check out some old Amiga or PC demos like &#8216;Hardwired&#8217; or &#8216;Second Reality&#8217; on youtube. These were put together in the early 1990&#8217;s and show what&#8217;s possible even with just flood-filled 3D polygons and wire-frame effects.</p>
<p>I recently finished my first Silverlight 2 Beta app. It&#8217;s a very simple non-interactive 3d demo that was inspired by an old Amiga Demo. If you&#8217;re interested, check it here, <a href="http://www.aidandoolan.com/blog/post/Porting-to-Silverlight.aspx" rel="nofollow">http://www.aidandoolan.com/blog/post/Porting-to-Silverlight.aspx</a></p>
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		<title>By: Robby Ingebretsen</title>
		<link>http://blog.nerdplusart.com/archives/a-survey-of-silverlight-3d/comment-page-1#comment-585</link>
		<dc:creator>Robby Ingebretsen</dc:creator>
		<pubDate>Wed, 30 Jul 2008 06:32:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nerdplusart.com/?p=279#comment-585</guid>
		<description>@Michael Sync.  Hmm.. the &quot;download project&quot; link doesn&#039;t seem to be working for me either.  I left a comment on the nibbles blog here: http://blog.nibblestutorials.net/.  Good catch!</description>
		<content:encoded><![CDATA[<p>@Michael Sync.  Hmm.. the &#8220;download project&#8221; link doesn&#8217;t seem to be working for me either.  I left a comment on the nibbles blog here: <a href="http://blog.nibblestutorials.net/" rel="nofollow">http://blog.nibblestutorials.net/</a>.  Good catch!</p>
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		<title>By: Robby explains the current state of Silverlight 3D &#171; WPF Wonderland</title>
		<link>http://blog.nerdplusart.com/archives/a-survey-of-silverlight-3d/comment-page-1#comment-583</link>
		<dc:creator>Robby explains the current state of Silverlight 3D &#171; WPF Wonderland</dc:creator>
		<pubDate>Tue, 29 Jul 2008 21:13:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nerdplusart.com/?p=279#comment-583</guid>
		<description>[...] Ingebretsen has a great summary of the current state of affairs in Silverlight 3D land.&#160; Be sure and check out his code for [...]</description>
		<content:encoded><![CDATA[<p>[...] Ingebretsen has a great summary of the current state of affairs in Silverlight 3D land.&nbsp; Be sure and check out his code for [...]</p>
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		<title>By: Silverlight and 3D &#124; DavideZordan.net</title>
		<link>http://blog.nerdplusart.com/archives/a-survey-of-silverlight-3d/comment-page-1#comment-582</link>
		<dc:creator>Silverlight and 3D &#124; DavideZordan.net</dc:creator>
		<pubDate>Tue, 29 Jul 2008 11:16:15 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nerdplusart.com/?p=279#comment-582</guid>
		<description>[...] a look at this great article by Robby Ingebretsen.   &#171; The Apache Software Foundation welcomes Microsoft as a Platinum [...]</description>
		<content:encoded><![CDATA[<p>[...] a look at this great article by Robby Ingebretsen.   &laquo; The Apache Software Foundation welcomes Microsoft as a Platinum [...]</p>
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		<title>By: Michael Sync</title>
		<link>http://blog.nerdplusart.com/archives/a-survey-of-silverlight-3d/comment-page-1#comment-581</link>
		<dc:creator>Michael Sync</dc:creator>
		<pubDate>Tue, 29 Jul 2008 07:48:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nerdplusart.com/?p=279#comment-581</guid>
		<description>I tried to download the code of Nibbles but the link doesn&#039;t work. I have Silverlght 2 beta2 and my env: WinXp, Firefox3, IE7.</description>
		<content:encoded><![CDATA[<p>I tried to download the code of Nibbles but the link doesn&#8217;t work. I have Silverlght 2 beta2 and my env: WinXp, Firefox3, IE7.</p>
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		<title>By: Jobi</title>
		<link>http://blog.nerdplusart.com/archives/a-survey-of-silverlight-3d/comment-page-1#comment-579</link>
		<dc:creator>Jobi</dc:creator>
		<pubDate>Mon, 28 Jul 2008 07:52:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nerdplusart.com/?p=279#comment-579</guid>
		<description>Great article Robby!.  It clearly explains that the 2.5D(Poor man&#039;s 3D :) ) is always advisable than the real 3D in the silverlight world of designs.</description>
		<content:encoded><![CDATA[<p>Great article Robby!.  It clearly explains that the 2.5D(Poor man&#8217;s 3D <img src='http://blog.nerdplusart.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  ) is always advisable than the real 3D in the silverlight world of designs.</p>
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